Even tho I left school in February, I had the chance to finish my labor of monster design, the project IPOD was an AR & VR videogame in the school. I was character designer and prop designer, so as well I'm gonna show my work now that I'm able to.
This is the Portal Box, the main item that the players have to hunt the monsters (just like Pokemon), this concept and definitive design were used for 2D animation, the videogme's icon and the 3D to make it inside the game. It was my first time to show my classmates and the audience my prop design skills, so I followed instructions, a description that this Portal Box must get along with the weapon designs, a futuristic sci-fi design, that has to work just like the Pokeball but as the lore of this project, a portal trap.
It works just like a black hole, absorbs the monster and returns it where they belong (another dimension); the logo isn't made by me, it's from a classmate.