Medusa, the main character of the game plus the character I chose to model, texture, rig, skin, and ofc... animate.
Here I show up the concept art of her with a visual explanation of how her "hair" works (which btw, the hairstyle idea wasn't mine, was from a team member), there's different outfit concepts too... but we were limited to not make designs with: Long Skirts, long hair, complicated clothes, or multiple hair bones; that's why I chose this character because I'm experienced in 3D animation since a lot of time and go faster with her development specially in snake bones (rigging).