To avoid copyright plus managing to create a dynamic design with the options menu background, I drew the controls as a sketchy and inky style as if it was a parchment.
Not only that, this game mission was to have the most accessibility possible, in this case I added the options for the XBox adaptive controller, in the options there's also the 9 different daltonism corrections plus the interactive game objects with a highlighted lineart to make the player know where to interact.
In the spike traps section there's a memory puzzle which we thought for the accessibility, with help of a daltonic person, choose the colors that can be differentiated easily plus, just in case, design the color buttons with differents shapes.
Sadly, this game is only in spanish because we hadn't got the time to make language variations.